UNITY Ugui Dynamic adding item, pay attention to setting the LocalScale of the Item, otherwise it will be deformed
Public void Initshopitem ()
{{
FOREACH (KeyValuePair <T, EquipshopiteMData> KV in DataS)
{{
GameObject item = Instantiate (ShopiteMPREFAB);
item.transform.Setparent (ShopiteMparent);
// Set local zoom size to eliminate deformation
item.getComPonent <radttransform> (). LocalScale = New Vector3 (1, 1, 1);
ShopiteMui ShopiteMui = item.getComponent <stitemui> ();
ITemequipment EQUIITEM = (ITemequipment) BaseItemmangager.instance.getdata (kv.value.Itemid);
if (Shopitemui! = NULL)
{{
ShopiteMui.Setshopitemui (Equiitem.Itemicon, Equiitem.Itemname, Equiitem.itembuy, EquiitemSlll, Equiitem.Itemid);
}
}
}